Developers can prototype their VR games in Horizon Worlds, says Meta

Developers can prototype their VR games in Horizon Worlds, says Meta

Image: Meta

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Meta promotes its proto-metaverse Horizon Worlds for professional game prototyping.

In the US and some European countries, users are already meeting Meta Quest 2 in Worlds to tinker with spatial objects and try out games. In April, Meta announced monetization in Horizon Worlds, allowing creators to monetize Horizon Worlds.

But it must also be worthwhile for professionals to enter the virtual world. On his VR developer blog, Meta recently explained how well creating a collaborative environment is suited to the prototyping phase of larger games.

Easy VR Game Prototyping for Meta Quest 2

Even professional studios can work out ideas together in Horizon Worlds before they become a real game, Meta says. That’s much more effective than sending out 2D sketches and constantly turning the VR headset on and off, as is common in day-to-day development, it says.

To make this statement credible, Meta studio Arvore has the floor. The studio is known for playful VR experiments, for example in Pixel Ripped 1995 or the physically intense arcade shooter Yuki.

“Our teams are currently working on two major unannounced Quest 2 games, and both have completed their first prototype phases within Horizon Worlds,” said Arvore CEO and Co-Founder Ricardo Justus.

It is unclear whether part 3 of the Pixel Ripped series will be included. In any case, creative director Ana Ribeiro has said that a third part is being worked on.

The biggest advantage of Horizon Worlds is the ability to jump into the same room with teammates and test players at any time. Game designers could immediately see and understand the idea intuitively and spatially and change it immediately – for example in the case of inappropriate proportions.

During the beta phase of Horizon Worlds, users complained about the lack of prefabricated objects. Meanwhile, Meta seems to have improved on this point. The blog article describes buildings, props, code blocks and a terrain editing tool.

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Several sound and light gizmos allow for campfires or flashlights. Individual parts and colors of objects should now be easy to change.

Experiment with game concepts directly in VR

With classical tools, on the other hand, the São Paulo-based studio struggled to effectively convey ideas in the early stages. “Horizon allows me to focus and collaborate on creative ideas without being constantly distracted by switching from a headset to a screen, or scaling/rotating/moving objects with a mouse and keyboard,” said Creative Director Rodrigo Blanco.

Entwickler: experimenting in der virtuellen Welt von Horizon Worlds mit Brettspielen.

Demeo says hello: Arvore is experimenting with VR board games in Horizon Worlds. | Image: Meta, Arvore

Designers and makers take creative risks more easily in Horizon World, says Meta. They test how the basic gameplay works in practice without fear of failure. Different parts of the team can work together on game mechanics or design aspects, even if they have little prior technical knowledge.

If desired, this can be done sequentially: As with the artistic game builder Dreams, editing rights can be assigned to other users.

However, Blanco advises developers to view Horizon Worlds only as a notebook for their team and not to put too much effort into a concept. After all, the results cannot be exported – apart from screenshots or videos for later recreation. Horizon Worlds uses its own engine with a tailored physics system.

If you’d rather not give ideas away, don’t make your worlds public, but only invite colleagues for prototyping.

Resources: Oculus for Developers


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