Published: Date of publication – 12:18 pm, Wed – 22 Jun 22
Anyone who has experienced virtual reality through the bulky headsets knows that while it tries to mimic reality, it still has a long way to go before it gets close to the real world. However, Meta (formerly Facebook) seems to be solving this problem with a slew of prototype VR hardware devices to make the “metaverse as realistic as the physical world.”
In a minute and a half video shared on his Facebook and Instagram pages, Meta CEO Mark Zuckerberg shares four VR prototypes that make the screen as vivid and realistic as the physical world and far more advanced than the traditional computer screens we see. to have. use today.
“These VR prototypes will solve the challenges of retinal resolution, multiple focal depths, high dynamic range, and more — then fit all that tech into devices that are lighter/thinner than anything in existence. We have the best teams in the world who are working on all these issues,” Zuckerberg said in the post.
The video explains that Meta wants to solve four challenges VR headsets must solve before they become “indistinguishable from reality.” The first challenge involves retinal resolution, which means getting close to the resolution of the human eye so that the photo isn’t grainy and that’s what Butterscotch built for that. “With this prototype, you can comfortably read the smallest letters on an eye chart,” he said.
The second is the focal depth challenge which can be solved through varifocal and eye tracking technology, where the VR and AR headsets can focus on very close and very far from the person. For this, Meta created the Half Dome prototype that allows you to focus on any object at any distance. The third is the problem of optical distortions so that vision is imperceptible to the human eye.
The final challenge the prototypes are trying to solve is High Dynamic Range so that the image is closer to the natural image which is often 10 or 100 times brighter than modern HD TVs and high-end monitors. For this, Meta built the Starbust, which, according to Zuckerberg, is the first HDR BR system we know.
Some reports also suggest that the tech giant is also looking at downsizing its VR headsets. This will be done through pancake optics (also known as folded optics), which effectively reduces the distance between the lens and the screen by folding the path back on itself using polarization to bounce the light back and forth before it eventually reaches the eye, says a report by roadtovr.com.
“The goal is to fit all of these technologies into a device that is lighter and thinner than anything that currently exists. So we built Holocake 2, a working experimental device that already offers PC VR experience using holographic screens,” he said.
Now the question is when can we expect these headsets to hit the market? And for that, the wait may be longer than intended. “There is still a long way to go and I am excited to introduce this technology into our products in the coming years,” concluded Zuckerberg.
It was in the year 2020, Facebook Reality Labs showed off a concept of VR glasses with holographic lenses, which looked like oversized sunglasses, says a report on TechCrunch citing an article from Engadget. Building on that original concept, the company unveiled Holocake 2 – the thinnest VR headset to date. It looks more traditional than the original pair, but Zuckerberg says it’s a fully functional prototype that can play any VR game while tethered to a PC, the report notes.
Through Sruti Venugopal with input from the agency