Volvo Cars and Epic Games bring real-time photorealistic visualisation inside next-generation Volvo cars with Unreal Engine

To provide its customers with the best possible user experience, Volvo Cars is introducing photorealistic visualization technology into its next generation of electric cars through a new partnership with Epic Games.

To provide its customers with the best possible user experience, Volvo Cars is introducing photorealistic visualization technology into its next generation of electric cars through a new partnership with Epic Games. The companies are working together to bring Epic’s Unreal Engine game engine into upcoming Volvo cars, with unparalleled high-quality graphics in the interior.

Epic Games is a leading interactive entertainment and software company probably best known for Fortnite, one of the world’s greatest games. Epic Games is also developing Unreal Engine, widely regarded as the most advanced real-time 3D creation tool used in various industries outside of games, and will now be used by Volvo Cars to develop digital interfaces in its cars. and displaying real-time graphics in the car.

Volvo Cars is the first European car manufacturer to use the Unreal Engine for the development of the Human Machine Interface (HMI). More specifically, it will initially focus on the Driver Information Module (DIM), one of the in-cab displays that provide the driver with relevant information and infotainment functions.

In the next generation of Volvo cars, customers will find impressive, high-quality graphics on those displays. Much sharper graphics, richer colors and brand new 3D animations are just the first steps as Volvo Cars developers continue to push the graphic boundaries.

“To provide our customers with the best possible user experience and contribute to a safe and personalized drive, we need rich, immersive and responsive visualization in our cars,” said Henrik Green, Chief Product Officer at Volvo Cars. “Running the Unreal Engine in our cars makes this possible and makes spending time in a Volvo even more enjoyable.”

Pairing the Unreal Engine with the powerful computing power of the third-generation Snapdragon® Cockpit Platforms, the next generation of Volvo cars will set a new standard in graphics and infotainment system performance.

As a result, Volvo Cars’ next-generation infotainment system will be more than twice as fast as its predecessor, while generating and processing graphics in the interior will be up to ten times faster.

“Bringing high-resolution interactive graphics into the car in real time opens the door to a wide variety of new ways to inform and entertain everyone inside,” said Heiko Wenczel, Epic Games’ Director of Automotive and HMI for Unreal Engine. “The highly talented design and product development teams at Volvo Cars have seized this opportunity to do something new that will continue to evolve with exciting new features that take advantage of the capabilities of Unreal Engine.”

The first car with the new graphics is the new all-electric flagship model that Volvo Cars will unveil later this year. That model is the first of a new generation of all-electric Volvo cars, as it aims to sell only pure electric cars by 2030.

Moving forward, the company sees additional opportunities for Unreal Engine to advance other technology areas within new Volvo cars as Volvo Cars developers continue to explore new applications for these and other software-driven technology platforms, while always putting safety first.

Volvo Cars aims to develop half of all software in its cars internally by the middle of the decade and is recruiting extensively within software development. Joining the company provides coding talent with countless opportunities to work on exciting and groundbreaking new in-car applications and platforms.

SOURCE: Volvo Cars

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